OPEN WORLD SHOULD ALSO MEAN OPEN CHARACTER What I'm writing about here is what I think many games fail to do when attempting to tackle the "open world" concept and will be the same mistakes I worry that Witcher 3 will suffer from.ġ.
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Immersion is a problem at points in the game, combat is overly simplistic, and glitches all too common, to name a few issues. I love the game and it is probably my favorite to date, but I realize it is far from perfect.
#Skyrim vs the witcher 3 full
NPC's were a sore point for Tomaszkiewicz, going on to add, " I try to name some of the NPC's in my head after the game and I can't." It wasn't all criticism for Skyrim, however, as he talked about learning from Skyrim to build a large world full of adventures wherever you go.Īnyone that follows my work here on The Outhouse knows I'm a huge Skyrim fan, but I'm not here to attack what they had to say about Skyrim. " Everyone in the studio played Skyrim," Tomaszkiewicz said about the game, " but the problem is you need to care about immersion with the game." He went on to explain, saying that " Skyrim was generic" and pointed out that many of the quests were essentially rehashed with NPC interaction not tied enough to the character and what he/she is doing. Skyrim, one of the most popular open world RPGs, will undoubtedly be the game it will be compared with most often, and the developers didn't shy away from comparisons in their interview.
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In a recent interview with Game Informer, developer Konrad Tomaszkiewicz, mentioned a key word several times during his discussion about developing their game and comparing it to others that are already out there: immersion.
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CD Projekt RED (creators of The Witcher series) has plans to tackle the open world RPG system in their next game: Witcher 3: Wild Hunt.